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Title: Spray 2D Non-photorealistic Rendering System on Mobile Devices
Authors: Soni, Ashutosh
Ghrera, Satya Prakash [Guided by]
Saini, Kapil [Guided by]
Keywords: Spray 2D
Airless spray
Non photorealistic rendering
Sprayer control panel
GPU processing
Issue Date: 2014
Publisher: Jaypee University of Information Technology, Solan, H.P.
Abstract: Since its beginning in the early 1960s, computer graphics have been focused on the aim of developing techniques that mimic the effect of a custom photographic camera. At the time, the term ‘Photorealism’ was taken from a painting method that was known for creating the painting version of the any object with the objective of keeping the look and feel of the original exactly the same. Therefore, the methods were perfected to the issue where the resultant handmade images could hardly be differentiated from genuine images. Thus, the term photorealistic computer graphics were selected to denote algorithmic methods that contribute to resemble the outcome of the photographic camera. After over 30 years of study and development, most of the problem regarding modeling and rendering of things by the smooth and normal formal form have been solved. Even very complex scenes with numerous things discovered in nature can be developed. Whereas it is very tough to identify who really pioneered Photorealism, Ivan Sutherland is most well known computer graphic researcher who employed it in the early 60s. Photorealism has a number of appealing attributes from a research point of view. More significant, however, is advancement in the scientific technique to directly compare generated images with images taken by a camera. Apparently research community can realize the aim and can assess its advancement by easy examination. These are the absolutely vital ingredients that have assisted in the success of this area of technical endeavor.
Appears in Collections:Dissertations (M.Tech.)

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