Please use this identifier to cite or link to this item: http://ir.juit.ac.in:8080/jspui/jspui/handle/123456789/5935
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dc.contributor.authorChansoria, Pallavi-
dc.contributor.authorKumar, Arvind [Guided by]-
dc.date.accessioned2022-08-22T09:43:59Z-
dc.date.available2022-08-22T09:43:59Z-
dc.date.issued2015-
dc.identifier.urihttp://ir.juit.ac.in:8080/jspui//xmlui/handle/123456789/5935-
dc.description.abstractThe question of „Who has created us?‟ has always bothered mankind. There have been, essentially, two sets of beliefs- One believing in a higher power that put man as he is today, on this planet. The other, is the theory of evolution. In both these cases, one thing is common- development i.e. where we started and where we are today. In this process of development, one thing has always captured the imagination of man- Genesis. The need to answer the question of a creator and to be able to witness „man-made‟ life has been a dream passed on through generations. Machines come into play here. Machines are the result of this need to create. Machines have evolved along these years. One thing machines have not been able to achieve yet, is consciousness. Although, we have succeeded in providing decision making capabilities to machines but not completely, not in the terms of awareness or understanding. However, machine-learning is a fast growing field.en_US
dc.language.isoenen_US
dc.publisherJaypee University of Information Technology, Solan, H.P.en_US
dc.subjectMachine learningen_US
dc.subjectOnline gameen_US
dc.subjectLuis von ahnen_US
dc.subjectTaxonomyen_US
dc.titleEliciting User Preferences through an Online Gameen_US
dc.typeProject Reporten_US
Appears in Collections:B.Tech. Project Reports

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