Please use this identifier to cite or link to this item: http://ir.juit.ac.in:8080/jspui/jspui/handle/123456789/7839
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dc.contributor.authorMarwah, Nitish-
dc.contributor.authorGupta, Punit[Guided by]-
dc.date.accessioned2022-10-17T04:43:16Z-
dc.date.available2022-10-17T04:43:16Z-
dc.date.issued2014-
dc.identifier.urihttp://ir.juit.ac.in:8080/jspui/jspui/handle/123456789/7839-
dc.description.abstractAugmented reality (AR) is a live direct or indirect view of a physical, real-world environment whose elements are augmented (or supplemented) by computer-generated sensory input such as sound, video, graphics or GPS data. It is related to a more general concept called mediated reality, in which a view of reality is modified (possibly even diminished rather than augmented) by a computer. Merchlar's mobile game Get On Target uses a trigger image as fiduciary marker Augmented reality allows gamers to experience digital game play in a real world environment. In the last 10 years there has been a lot of improvements of technology, resulting in better movement detection and the possibility for the Wii to exist, but also direct detection of the players movements.en_US
dc.language.isoenen_US
dc.publisherJaypee University of Information Technology, Solan, H.P.en_US
dc.subjectImage Augementationen_US
dc.subjectAugementationen_US
dc.subjectAugmented realityen_US
dc.titleImage Augementationen_US
dc.typeProject Reporten_US
Appears in Collections:B.Tech. Project Reports

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